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Blender to sculptris
Blender to sculptris




blender to sculptris

*Missing Masks – Blender does not offer the ability to use paint on masks. This might not be directly related to sculpting but I feel it is an important feature.

blender to sculptris

*No need for additional programs – When you created a model in blender, you have no need to export the model to another program to do things like retopo, rigging, rendering. Now I know you can do this in Sculptris by dropping the detail of the brush tool, but to me it feels less intuitive since I am still doing work on the same mass. because you can move the resolution up and down, which allows for for more intuitive edits on large masses without creating lumpy results. *Multi-Res – Multi-Res has a big benefit over D.M.T. *Clay Brush – the clay brush is the best tool for adding volume quickly without getting lumpy results. *Familiar interface – since I have used blender for so long I am already familiar with the buttons input. I have used blender for much longer and thus I am somewhat biased but I will go through the things I liked and disliked. I started each model with a base mesh that I created in blender.Īfter using both programs I found things that I liked and disliked about both programs. Also the sculptures I created are more of a study on human anatomy than trying to create a perfect model. A true comparison was hard to do because on my computer I have a weird issue that I can only get around 100,000 verts in blender. I decided to do a comparison of the sculpting in blender (multi-res based) vs the sculpting done in Sculptris (dynamic mesh tessellation).






Blender to sculptris